Hey everyone, I’m jseah and I’m working on a python-tkinter RPG called Tensei Simulator (temporary). This was submitted to the RTD competition and I’ve continued to update it regularly. Feedback, suggestions and bug reports welcome.
Cyro note: jseah’s been updating this diligently, so I thought I’d let him make a post for some feedback. Non-translated things won’t be common here, but I’m still working on getting the new site up, and I hope to have a place for them there.
Tensei Sim. is an RPG, in which you control a group of monster-murdering adventurers on a quest to reclaim the lands from the monsters.
The difference with other RPGs is that towns and monster locations will spawn monsters and adventurers, attack each other and generally behave as if they were actual entities. Towns even craft their own items using drops from the monsters they kill! (currently only copying the player’s recipes)
In this way, I hope to create an RPG where the monsters and towns don’t exist in vacuums driven only by the player or scripted events. Attacking a monster location has strategic implications that go beyond killing 10 enemies for a quest, perhaps you want the drop items to craft a specific recipe or maybe you need to rush to the frontlines to help against an invasion of monster armies.
Currently the only scenario is a tutorial/test scenario which should be simple enough to win. Future work to make a basic playable game would be to make a character creation menu, make save/load work, make scenario definitions text files, add art assets to battles and the main map (icons), expand the number of locations and create a story scenario.
Additional features I am considering are a visual-novel like story presentation, background music and addition of Easy mode (like a Tensei novel, this would grant your character a ‘cheat’ meant to make the game much easier). I will also eventually add an Influence menu where you can control the town behaviours for better NPC management, you are the Hero after all!
The game may take some time to load the art assets from the command line. Give it a few seconds to a minute.
The compiled version is Windows only, it has low system requirements, having a low graphics load.
How to play:
Basic controls are the arrow keys to navigate, Z for confirm and X to cancel.
On main map, Z enters area, X brings up options menu (config, save and load aren’t implemented yet).
On battlemap, Z edits actions for the character under the green selection, X brings up the battlemenu (use that to end turn after setting actions).
Detailed explanations show up as one-time text menus in-game when you enter the relevant area (one time each time you start the game).
Liossenel for helping with some animations and some main map tiles (to be implemented)
RTD for hosting
Icons made in paint.net
Main map made with hexmapper
Battle SFX from collection 508 at RP Music