Tensei Simulator

Hey everyone, I’m jseah and I’m working on a python-tkinter RPG called Tensei Simulator (temporary).  This was submitted to the RTD competition and I’ve continued to update it regularly.  Feedback, suggestions and bug reports welcome.

Cyro note: jseah’s been updating this diligently, so I thought I’d let him make a post for some feedback. Non-translated things won’t be common here, but I’m still working on getting the new site up, and I hope to have a place for them there.


Tensei Simulator

Build 12

Build 10

Tensei Sim. is an RPG, in which you control a group of monster-murdering adventurers on a quest to reclaim the lands from the monsters.

The difference with other RPGs is that towns and monster locations will spawn monsters and adventurers, attack each other and generally behave as if they were actual entities.  Towns even craft their own items using drops from the monsters they kill! (currently only copying the player’s recipes)

In this way, I hope to create an RPG where the monsters and towns don’t exist in vacuums driven only by the player or scripted events.  Attacking a monster location has strategic implications that go beyond killing 10 enemies for a quest, perhaps you want the drop items to craft a specific recipe or maybe you need to rush to the frontlines to help against an invasion of monster armies.

Currently the only scenario is a tutorial/test scenario which should be simple enough to win.  Future work to make a basic playable game would be to make a character creation menu, make save/load work, make scenario definitions text files, add art assets to battles and the main map (icons), expand the number of locations and create a story scenario.

Additional features I am considering are a visual-novel like story presentation, background music and addition of Easy mode (like a Tensei novel, this would grant your character a ‘cheat’ meant to make the game much easier).  I will also eventually add an Influence menu where you can control the town behaviours for better NPC management, you are the Hero after all!

 

Notes:

The game may take some time to load the art assets from the command line.  Give it a few seconds to a minute.

The compiled version is Windows only, it has low system requirements, having a low graphics load.

 

How to play:

Basic controls are the arrow keys to navigate, Z for confirm and X to cancel.

On main map, Z enters area, X brings up options menu (config, save and load aren’t implemented yet).

On battlemap, Z edits actions for the character under the green selection, X brings up the battlemenu (use that to end turn after setting actions).

Detailed explanations show up as one-time text menus in-game when you enter the relevant area (one time each time you start the game).

 

Credit to:

Liossenel for helping with some animations and some main map tiles (to be implemented)

RTD for hosting

Icons made in paint.net

Main map made with hexmapper

Battle SFX from collection 508 at RP Music

Takami no Kago Chapter 38
Smartphone Translator Recruitment and update
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70 Comments on "Tensei Simulator"

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Lord Fyre
Guest

But tkinter is awful. And you actually made an entire game in it? Respect man. Respect.

bob
Guest

Tensei novel? Can you be a bit more specific please? IDK what that is

Senizal
Guest

Can I kill innocents in this game?

Milanin
Guest

I might have skipped over some text or not… How does one heal?

Senizal
Guest

Clear water is free!!! And I made MetaStone(a metal made out of stone!)

Senizal
Guest

When everywhere is pacified, adventurers suffer unemployment.
I cleared the game.
And I made a potion by crystallizing clear water then grind finally create the potion with clear powder but the clear potion has no effect.
BTW crystallizing water should freeze it, why does not the ice melt?
Lemme play the next build. Seeya devs!!!

Besti
Guest

how can i start the game

habib
Guest

What is the link to download the game ?

Lord Fyre
Guest
Just starting the game right now so I’m sure I’ll have more feedback later on, but to start with: Whenever a modal dialog box pops up on the screen, I’d recommend drawing a maybe ~30% opacity (numbers of the top of my head, play with it to figure out what looks best) gray filter over the entire screen before drawing the dialog box. By darkening the background a bit it draws the player’s attention to the box and makes it easier to focus on it. Personally I was having a hard time focusing on the dialog boxes when there was… Read more »
thedefend
Member

why not try using Elona as the base engine?

Milanin
Guest

So, in the initial build 10 that I downloaded… After a few sales to cover recruitment fees, recruitment is free?

drac1p
Guest

it says the i am missing a file so it can’t run HELP!!

neodarklight
Guest

The window is too big, and config doesn’t do anything, and as a result, some of the stuff I need to see gets cut off. How do I make the thing smaller?

neodarklight
Guest

Found a bug. When you fight against monsters by going into a monster infested area, sometimes, if you time it wrong, you can cause a glitch where the menu pops up during the battle animation, and it makes the battle unwinnable by making it impossible to exit out without doing a full retreat once all the monsters are killed. Still don’t know the exact cause yet. Gonna try different things to see if I can’t force it to happen again.

Anonymous
Guest

Such coincidence I’m also working on a horror game with RPG maker

guidedicicles
Guest

Check out Dwarf Fortress adventure mode. ASCII graphics, but it fits your ideal of a simulated world. Might be good for inspiration.

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